Atimmer's stories

A blog of a simple dutch web developer.

Apr 9

SOG

‘SOG’, a dutch abbreviation to designate you’re not working on your study. Literally translated it means ‘Study Evasiveness’. It is a weird phenomenon, you studied for a long time (you think it’s a long time, but it’s actually just one hour) and then you get distracted by something, it could be anything.

From that moment on you can’t concentrate on what you are supposed to study, you’re just doing other stuff. Some people watch youtube video’s, other people press the next button on their music player too much (like me) and what most people do is refreshing all sorts of sites too many times, Facebook addicts anyone?

But you’re not doing it with the intention to not study, you’ll think “Oh, I will do this just for a few minutes and then I’ll go on studying”. If you’re playing a game you’re actually doing something different then studying with the intention to game. The same is with working, you’re not working because you need to study.

It comes down to the simple vicious circle:

  1. You’re not gaming, working on a project or doing something with your family because you need to study.
  2. You’re not studying because you don’t have the self discipline to do it.

Which comes down to the fact that you’re actually doing nothing.

Wow, I wasted 15 minutes of my precious study time again :’)


Jan 30

Sep 17

Analog HTML5 clock

To get me warmed for another round of HTML5 RTS programming I made a analog clock which can be viewed here:

http://fightforhonour.nl/atimmer/cc/clock

It’s just some basic javascript using canvas, but it’s a good warming up.


May 2

HTML5 RTS.

This is a huge update in case you didn’t notice, the updates in a list:

  • Canvas goes full-browser, and when the browser goes fullscreen the canvas goes fullscreen.
  • A background, a scrollable map.
  • A minimap, easy to make. Nice to have.
  • Performance, performance, performance. Wow, I had some redundant code, can’t believe it.

If you have suggestions for me, add them in the comments of the YouTube video.


Mar 21

I’m so happy, I figured out the problem that I had with the maths I did and now my formation system works. Yay.


Mar 18

And a cliffhanger!


Mar 16

Been busy again, a task system is in place. I could do path finding, which is still above my head but it would be easy to make once I have an algorithm to calculate the path.

But now I use the task systeem to make the units turn and then move and then turn again.


Mar 14

I have tested the extension of my GameObject object by making infrantry, currently GameObject has a tank sprite but that will be a white box.

I have also added the basics of an arrow for the flag which will define what direction the units will stand.


Mar 13

I added sprites now, NIIICEE


I proceeded on the idea of the HTML5 and Javascript RTS. I am surprised how clean the code is.

I had to think about my math skillz before I could make the objects turn and stuff but now I did it. I should add collision of sorts.


Page 1 of 2